Gameplay Mod
Grace Shield - ASA Mod
ARK: Survival Ascended mod that protects players during teleport and respawn transition windows without turning that moment into free invulnerability.
Gameplay systems, mods, and tools
Selected projects focused on player-facing systems, runtime behavior, input UX, server configuration, and technical design.
Some thumbnails are generated concept images when there is no useful screenshot. Generated visuals are labelled inside the project entry.
Gameplay Mod
ARK: Survival Ascended mod that protects players during teleport and respawn transition windows without turning that moment into free invulnerability.
Unity / Editor
A reusable Unity tool suite for the systems we kept needing across projects: story flow, saves, video playback, documentation, event routing, startup profiles, and runtime helpers.
Gameplay Mod
ARK: Survival Ascended balance mod that makes Rock Golem counterplay configurable without replacing creatures or hardcoding one attacker list.
Gameplay Mod
Subnautica 2 quality-of-life mod that turns long repeated movement input into a configurable AutoSwim toggle, with optional autoDash.
Tool
Desktop manager for making my CurseForge release bot easier to inspect, test, route, and operate without editing raw config every time.
Tool
Internal desktop tool for turning raw ARK: Survival Ascended mod IDs into a readable shared list that can be applied across server configs.
Gameplay Mod
ARK: Survival Ascended mod that lets players neutralize loot-quality multipliers only for the crate-opening moment where previews can become misleading.
Tool
Small desktop tool that removes the repeated copy-and-rename step from local Subnautica 2 LogicMod testing.
Gameplay Mod
ARK: Survival Ascended mod that tweaks vanilla Drakeling behavior through runtime buffs instead of remapping or replacing the creature.
Unity / Editor
Unity editor utility for leaving a small note at the end of a session and seeing it again when the project opens.