About Me
Hey, I'm maglucen
Technical Artist, Gameplay Developer, and 3D Artist.
What this site is for
This site is where I keep the parts of my work that are easiest to show clearly: projects, technical writeups, and short notes that I know I will want to find again later.
- Portfolio for finished or presentable projects.
- DevLog for process, implementation notes, and technical decisions.
- Quick Notes for small reusable findings, fixes, and reminders.
Highlights
| Project / Studio | Role & Engine | Key Contributions |
|---|---|---|
| Onirica VR | Technical Artist & Gameplay Programmer Unity |
- Prototyped multiple VR minigames - Wrote C# gameplay systems and interaction logic - Authored Shader Graph and HLSL VFX - Modelled and optimized 3D props in Maya |
| Eyes on Yuki (PC co-op demo) | Lead Programmer Unreal 5 |
- Blueprint and C++ architecture - Resource storage and zone unlocking - Automated turret-defense logic |
| Personal Projects | Tech Artist, Tools Dev, 3D Artist Various |
- Built Maya tools in Python and MEL - Procedural building workflows in Houdini - Stylized shader and VFX work - Small tools, prototypes, and ARK modding work |
Everyday toolkit
Engines and tools: Unity, Unreal 5, Houdini, Maya, Substance
Languages: C#, C++, Blueprint, Python, MEL
Focus: gameplay systems, technical art workflows, tools, shaders, and VFX
How I work
- Reusable first - if something will happen twice, I want to understand whether it should become a tool.
- Procedural when it helps - I like reducing repeated work, not adding complexity for its own sake.
- Gameplay-aware art - visuals should support readability, feel, and interaction, not just look nice in a screenshot.
- Systems matter - I enjoy the overlap between tools, shaders, interactions, runtime logic, and the awkward glue in between.
What I'm interested in
I like working in the space where code and art meet: gameplay prototyping, technical art pipelines, stylized rendering, shaders, tools, and practical problem-solving for production.
External links
ArtStation: maglucen.artstation.com
LinkedIn: linkedin.com/in/maglucen
Let's talk
Looking for a technical artist or someone who can move between tools, gameplay, and visuals? Let's talk.
Last updated: 14 March 2026
Discord:
Email:
LinkedIn: