About Me


Hey, I'm maglucen

Technical Artist, Gameplay Developer, and 3D Artist.


What this site is for

This site is where I keep the parts of my work that are easiest to show clearly: projects, technical writeups, and short notes that I know I will want to find again later.

  • Portfolio for finished or presentable projects.
  • DevLog for process, implementation notes, and technical decisions.
  • Quick Notes for small reusable findings, fixes, and reminders.

Highlights

Project / Studio Role & Engine Key Contributions
Onirica VR Technical Artist & Gameplay Programmer
Unity
- Prototyped multiple VR minigames
- Wrote C# gameplay systems and interaction logic
- Authored Shader Graph and HLSL VFX
- Modelled and optimized 3D props in Maya
Eyes on Yuki
(PC co-op demo)
Lead Programmer
Unreal 5
- Blueprint and C++ architecture
- Resource storage and zone unlocking
- Automated turret-defense logic
Personal Projects Tech Artist, Tools Dev, 3D Artist
Various
- Built Maya tools in Python and MEL
- Procedural building workflows in Houdini
- Stylized shader and VFX work
- Small tools, prototypes, and ARK modding work

Everyday toolkit

Engines and tools: Unity, Unreal 5, Houdini, Maya, Substance
Languages: C#, C++, Blueprint, Python, MEL
Focus: gameplay systems, technical art workflows, tools, shaders, and VFX

How I work

  • Reusable first - if something will happen twice, I want to understand whether it should become a tool.
  • Procedural when it helps - I like reducing repeated work, not adding complexity for its own sake.
  • Gameplay-aware art - visuals should support readability, feel, and interaction, not just look nice in a screenshot.
  • Systems matter - I enjoy the overlap between tools, shaders, interactions, runtime logic, and the awkward glue in between.

What I'm interested in

I like working in the space where code and art meet: gameplay prototyping, technical art pipelines, stylized rendering, shaders, tools, and practical problem-solving for production.

External links

Let's talk

Discord Discord: maglucen
Gmail Email: maglucen
LinkedIn LinkedIn: maglucen
Looking for a technical artist or someone who can move between tools, gameplay, and visuals? Let's talk.

Last updated: 14 March 2026