Implementation notes

DevLog

Longer breakdowns about how I approached specific gameplay, modding, and technical-art problems.

Runtime systems Buff hooks, multiplayer-safe state, and mod systems that avoid broad remaps. Mod Jam work Posts where scope control, deadline pressure, and MVP cuts are part of the implementation.

Some thumbnails are generated concept images when a real screenshot would not explain the post clearly. Generated visuals are labelled inside the entry.