Golem Nemesis - ASA Mod
Links
- CurseForge page: Golem Nemesis
Overview
Golem Nemesis is a focused ARK: Survival Ascended balance mod for Rock Golems and any creature that inherits from them, including variants such as Chalk Golems and Ice Golems.
The goal was not to turn the mod into a broad creature rebalance. It was to restore a small set of vanilla anti-golem interactions so that the creatures that are supposed to counter golems can actually matter again.
By default, the mod affects:
- Doedicurus
- Ankylosaurus
- Dunkleosteus
What It Does
- applies the change to Rock Golems and compatible child classes
- restores the selected anti-golem attackers from Wildcard’s reduced baseline to normal damage by default
- exposes a single
GameUserSettings.inivalue instead of a large per-creature config surface - keeps the internal attacker list explicit and narrow instead of becoming a generic damage-overhaul framework
Implementation Summary
Internally, the mod keeps a per-creature multiplier map so each supported attacker can be handled explicitly, while the public configuration stays simple:
[GolemNemesis]
DamagePercentage=100
That value is interpreted against the mod’s intended normal-damage baseline:
10= Wildcard’s default behavior100= normal damage200= double normal damage
Values below 10 are clamped so servers cannot go under the vanilla reduced anti-golem floor, but they can raise damage as high as they want.
The blueprint side also resolves Rock Golem child classes instead of hardcoding only the base creature, which keeps the behavior compatible with derived variants.
Why It Matters
This is a smaller project than some of the other ASA mods in this portfolio, but it still shows the kind of blueprint systems work I care about:
- narrow scope instead of feature creep
- compatibility with vanilla inheritance chains
- a simple external config over a messy per-creature admin surface
- explicit balance intent rather than hidden hardcoded behavior