Unity / XR
OVRInteractionComprehensiveRig: Keeping Hands Active While Controllers Are Available
The Meta XR settings and rig cleanup I used when hand tracking needed to stay active even while Quest controllers were available for fallback inputs.
Reusable notes
Short technical notes for fixes, patterns, and implementation details I want to find again quickly.
Some thumbnails are generated concept images when a real screenshot would not explain the note clearly. Generated visuals are labelled inside the entry.
Unity / XR
The Meta XR settings and rig cleanup I used when hand tracking needed to stay active even while Quest controllers were available for fallback inputs.
Unity / XR
A practical checklist for Meta Quest controller profiles in Unity OpenXR, plus the Input System details that are easy to miss.
ASA Pattern
Reusable pattern for building grouped radial menu categories in ASA with a persistent player buff as the UI owner.
ASA Pattern
Reusable pattern for muting selected ASA dino sounds without leaving dirty sound override state behind.
ASA Pattern
Reusable pattern for exposing a contextual ASA radial action from a persistent player buff.
ASA Pattern
Reusable pattern for detecting a vanilla ASA shoulder buff and extending the creature without remapping it.
Rendering
How I worked around URP texture sampler limits when building a vertex-painted terrain material.