Unity OpenXR: Setting Up Meta Quest Controller Profiles
A practical checklist for Meta Quest controller profiles in Unity OpenXR, plus the Input System details that are easy to miss.
Reusable notes
Short technical notes for fixes, patterns, and implementation details I want to find again quickly.
A practical checklist for Meta Quest controller profiles in Unity OpenXR, plus the Input System details that are easy to miss.
Reusable pattern for building grouped radial menu categories in ASA with a persistent player buff as the UI owner.
Reusable pattern for muting selected ASA dino sounds without leaving dirty sound override state behind.
Reusable pattern for exposing a contextual ASA radial action from a persistent player buff.
Reusable pattern for detecting a vanilla ASA shoulder buff and extending the creature without remapping it.
How I worked around URP texture sampler limits when building a vertex-painted terrain material.